Fractal Atlas

Explore infinite complexity

Compiling shaders…

Getting around

Dragpan · orbit (3D)
Scroll / pinchzoom at the cursor
Double-clickzoom in · Shift: out
1–9 · N / Bpick / next / previous fractal
Spaceauto tour
Xsurprise me
JJulia set of the point under the cursor
Pnext palette
Q / Erotate the view
Rreset view
H · F · Chide UI · fullscreen · screenshot

The renderer adapts to your device: it drops resolution while you move so it stays fluid, then refines the image with sub-pixel supersampling the moment you stop. Faster GPUs get higher iteration caps, more samples and soft shadows in 3D. Mandelbrot uses perturbation theory, so it zooms past 10¹².